#RPGaday Day 9
What is an RPG to play for about 10 sessions?
I'm going to presume that means a complete story/campaign in 10 sessions, because you can always just stop playing, or you can often stretch a game to last 10 sessions.
The only game I can think of as difficult to stretch to 10 sessions is a game like Paranoia, which works really well for 1 or 2, and sometimes even 3 sessions, but it can be hard to keep up for 10. Campaign length often relies on players. Players can go off on tangents, take the plot in a wholly unanticipated direction which can short cut the campaign or extend it.
Look at your players first. Then you can figure out if this is a plot/campaign they'll play quickly or go all over the map before they get to the plot.