What makes a successful campaign?
That is an excellent question. It has to be interesting enough to keep everyone involved and avoid GM burnout. It has to have well-explained expectations for the GM and the players (so people aren't expecting a lighthearted romp and get a horror instead, for example). Personalities and play styles have to mesh, at least to a certain extent; so no one 'yucks someone else's yum' as they say.
No comments:
Post a Comment