Showing posts with label Fate Accelerated. Show all posts
Showing posts with label Fate Accelerated. Show all posts

Saturday, August 26, 2017

RPGaday2017 day 26

#RPGaday2017 day 26
Which RPG provides great useful resources?

There are three types of resources. There's additional material; settings, rules, maps, etc. There's things like GM screens, tokens, and 'toys' (miniatures, etc). There are things like character sheets, prep sheets (locations, items, creatures, adventure logs, etc).

Most one-shorts don't need much. They might have things like character sheets and tokens but many of them use blank paper or things you can easily find (like glass tokens from a hobby shop). Looking at Monsterhearts as an example, once you have your character sheet, you don't need much else in the way of resources. Although, I do like the idea of each character having a personalized token to share with characters with whom they have a tie.

On the other hand, a game like Pathfinder has maps, splat books, plastic miniatures, and paper miniatures for sale, as well as character folio (if you want more info than fits on a typical character sheet), GM screen and combat pad (to track combat initiative). And they sell adventures; one-shots, short campaign, and long campaigns. Those are all great if you have the money.

On the other hand, FATE and FAE have specialized dice for sale. There are also setting/adventure books. And there's lots of free or inexpensive content available.

And although I can't stand the system, I do have to give a shoutout to GURPS. Their background books are usually excellent. And they have a highly involved community who are very productive.

Tuesday, August 22, 2017

RPGaday2017 day 22

#RPGaday2017 day 22
 What RPG is easiest for you to run?

Fate and Fate Accelerated have the rules-light ease as well as players contributing to world building to ease running. On the other hand, I've run an Ironclaw one shot with 5-minutes of thought. It was a simple plot (catch the bandit, rescue the kidnapped noble scion), but I know the rules thoroughly enough and foes are classed by challenge level and die size.

FATE and FAE are often cinematic so you can be fast and loose with reality. Ironclaw magic is one of the easiest I've ever seen.* I'd say it's a toss up for either one of those (yes, I'm lumping FATE and FAE together, pbbbt)

*Roll stat and magic skill. Did you beat spell difficulty? Do you have the spell points? You cast it.